#import "head.h"
#import "sprite_dialog.h"

#define SPRITE_GAME_TUTORIAL_TYPE_MAIN 0
#define SPRITE_GAME_TUTORIAL_TYPE_HEART_APPEAR 1
#define SPRITE_GAME_TUTORIAL_TYPE_HEART_GET 2
#define SPRITE_GAME_TUTORIAL_TYPE_ENEMY 3
#define SPRITE_GAME_TUTORIAL_TYPE_OVER 4
#define SPRITE_GAME_TUTORIAL_LINE_OFFSET 2

@interface SpriteGameDlgTutorial : SpriteDialog
{
	int type_;
}

- (id)initSpriteGameDlgTutorial:(int)Type;
- (void)actionCloseOver;

@end